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On-Device Storytelling

Alice® OnBoard

Personalized Content. On the Visitor's Own Phone.

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Alice® OnBoard

Alice® OnBoard (patent pending) streams hyper-personalized content directly to visitors' own smartphones. It delivers narration, context, and multimedia in the guest's chosen language at streaker/stroller/student depth levels, tailored to interest, age, preferred voice, and tone. Zero or near-zero hardware deployment via existing WiFi with a QR/NFC start point. No app install required — visitors connect with what they already carry

Alice® OnBoard extends the Alice® experience to the most personal device visitors already carry — their phone. As visitors move through a venue, OnBoard delivers personalized content drawn from the Alice® Body of Knowledge — a CMS the venue owns and controls. Because depth levels, interests, and personalization variables mean no two visits need be the same, Alice® OnBoard drives repeat visits: guests can return and choose different interests, different depth levels, and experience entirely different content at exhibits they've seen before. It adapts to their language, their interests, and their pace. The experience is governed by the same WorldModel™ consent framework as all AV++® technologies: visitors control what they share, and the system respects their preferences. For venues, OnBoard eliminates the cost and logistics of managing physical audio guide devices — no charging stations, no sanitization, no lost hardware.

Capabilities

Key Features

No App Required

Works through the visitor's phone browser — no download, no installation, no friction.

Exhibit-Specific Content

Delivers context that matches the exact exhibit or display the visitor is viewing.

Consent-Governed

Visitors choose their preferences. The system respects them. WorldModel™ enforced.

Multilingual

Supports 30+ languages — visitors choose their language and experience it naturally.

Eliminates Hardware

No audio guides to purchase, charge, sanitize, or track. Visitors use their own devices.

Personal Pace

Visitors explore at their own speed — OnBoard keeps up, never rushes.

Alice® OnBoard turns every visitor's phone into a personal, intelligent guide to your venue.

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Vertical Markets

40+ Markets. One Technology Ecosystem.

Hover over each market to discover how the AV++® ecosystem transforms that vertical.

🖼️ Museums
Use Case
🎢 Theme Parks
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🌐 Visitor Centers
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💼 Corporate
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🎬 Entertainment
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📣 Branding
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🛍️ Retail
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🚢 Cruise Ships
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🏨 Hospitality
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🎓 Education
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🏥 Healthcare
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🎟️ Trade Shows
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🏛️ Government
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✈️ Transport Hubs
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🏙️ Smart Cities
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🎖️ Military & Defense
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🏟️ Sports Venues
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🦁 Zoos & Aquariums
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🔬 Science Centers
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🎰 Casinos
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🕯️ Memorials
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🍽️ Restaurants
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📚 Libraries
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⛪ Religious Facilities
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🚗 Drive-Through
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💪 Fitness & Wellness
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Five monkeys experiment illustration
Why Are We Doing This?

Five New Monkeys

There is a well-known parable about five monkeys. It is not really about monkeys. It is about what happens when a group keeps enforcing a rule long after the original reason for that rule has disappeared. In AV and Location Based Entertainment, that pattern shows up all the time.

Five monkeys are placed in a habitat with a ladder in the middle. At the top of the ladder hangs a bunch of bananas. Naturally, one of the monkeys climbs the ladder to grab the bananas. When it does, the researchers spray the rest of the monkeys with cold water. After a few attempts, the monkeys quickly learn the connection.

Banana = Cold Shower.

Before long, whenever a monkey even tries to climb the ladder, the other monkeys pull it down and beat it up to stop it.

1One original monkey is replaced. The new monkey tries to climb. The others attack. It learns not to climb — even though it has never been sprayed.
2Another original is replaced. Same result. The new monkey learns the rule.
3This continues until all five originals are gone.
None of them have ever been sprayed. None of them know why.

But none of them will climb the ladder. And if a new monkey tries, the group will still beat it up.

Why?
Because that is just the way things are done.

That is how large parts of this industry still operate.

Too many teams inherit technical assumptions from the last project, then production assumptions from the last technical stack, then budget assumptions from the last production model. Eventually those assumptions stop looking like choices and start being treated like physics.

Much of that behavior comes from designing around proprietary black box hardware. Once a system is built on closed, single-purpose devices, everything downstream begins to conform to their limitations. Workflows. Support models. Spare strategies. Upgrade paths. Before long, entire organizations are protecting the ladder — without asking whether the ladder still needs to be there.

We chose a different starting point.

We built a system that bases AV hardware on non-proprietary compute node hardware rather than on closed black box endpoints. That decision changed the problem space.

Hyper-personalization became possible — behavior no longer had to be locked inside fixed-function hardware. Experiences could become adaptive, contextual, and individualized in software.
Spares were minimized — standardized around a smaller family of node types instead of a growing inventory of specialized proprietary devices.
Upgrades became easier — increasing capability often means increasing compute available to a node, not replacing entire subsystems.

We did not set out to defend the old ladder. We set out to remove the reasons people thought they could not climb it.

We created a system that replaces inherited black box constraints with a modular compute foundation, enables hyper-personalization, minimizes spares, simplifies upgrades, and opens the door to WorldModel™.

We started our work with five new monkeys.